top of page

SQUADEE

Description : The first game I put together, the concept. Matatu’s racing around the city inspired by the diverse and rich  Matatu culture in Kenya. The Gameplay: Race against time and fellow opponents. The coding part was the most challenging but was able to hack it by watching YouTube tutorials and doing lots of researchon forums, and Discord platforms.  Link https://waweruanimation.itch.io/squadee

  • Facebook
  • Twitter
  • LinkedIn
  • Instagram

Battle Kanairo

Description : Based on the same environment as Squadee, the aim was to learn the game mechanics of first-person shooter games and weapon systems. How does a player move around the world, collect points, recover health etc? This game was mainly inspired by the game Zooba. https://waweruanimation.itch.io/battlekanairo-demo

  • Facebook
  • Twitter
  • LinkedIn
  • Instagram

Bokah

Description : this game was inspired by the heated political campaigns against the two main opponents. The player wins a round by having the most points when time is up.Got to learn more about animation states in unity , it was quite challenging than I thought.

  • Facebook
  • Twitter
  • LinkedIn
  • Instagram
BATTLEKANAIRO_ARTWORK.png

Battle Kanairo

posterBOKA.png

BOKAH

SQUADEE SplashScreenArt.png

SQUADEE

Drive around Nairobi using the iconic matatu "Squadee",

race against time, and fellow opponents. 

city_Shilouette.png
  • LinkedIn
  • Grey Facebook Icon
  • Grey Twitter Icon
  • Grey YouTube Icon
  • Grey Instagram Icon

© 2018 by PETER WAWERU

 Proudly created with Wix.com

bottom of page